Everything below is one tap away in the menu: open it from the icon in the top-left corner.
The menu. The highlighted pages are the ones this guide covers.
1. Your collection
Everything starts in My Collection. Pick a collection (World Cup stickers, Superliga, Adrenalyn, Pokémon, Magic, Yu-Gi-Oh!), open a set or team, and tap the cards you have.
Each collection is a portal. Step in to see its sets or teams.
Owned means it is in your album. If you have more than one copy, set the number of copies. Everything past the first is a spare you can trade.
Wanted means you are looking for it. On any set, Want all missing marks every card you do not have as wanted in one go.
Already keep a list in a spreadsheet? Import it from CSV instead of clicking through. You can export your collection the same way.
Tap Own, Dupe or Want on any sticker, or use Want all missing for the whole team.
The more you mark as wanted, the more matches you get. Matching only works off what you tell it.
2. Your stall
Your stall is where your spares live. Nothing goes public on its own: you choose what to list.
Use quick-add: pick a collection and type card numbers or codes. It is the fastest way to enter a pile of duplicates.
Open the album's stall and switch on Open for trading. Until you do, nothing in that album is listed.
Optionally set a base price for every card, a price per card, or leave it blank for swap only. A bulk tier (say, any 10 cards for a set price) shows up as a volume offer.
Save. You get a share link to a public page with just your listed spares, handy for Facebook groups or Discord.
Quick-add sits at the top of your stall.Each album has its own stall: switch on Open for trading, then save.
3. Trading
Matches lists people who have cards you want. Mutual matches come first: they have something you want and want something you have, so a swap works for both sides.
A mutual match. Propose trade starts an offer.
Send an offer. Pick what you want from them and what you give back. They have 14 days to answer.
They accept, decline or counter. A counter-offer swaps the cards around once, and you answer that.
Accepted cards are held. Once a trade is accepted, those copies stop showing to other people. If it is cancelled or runs out (30 days), they come back.
Meet or post, and agree the details in the trade's chat. Keep the conversation on the site, because it is the record if something goes wrong.
Both confirm it happened. Then each of you leaves a short review. If the other person never showed up, report a no-show instead.
After you meet: Mark completed, or Report no-show if they never came.
Read the trading rules before your first meet-up, especially the part about public places and under-18s.
4. Shards and Standing
Shards are earned, never bought. You get them for real things: completing trades, leaving reviews, listing cards, finishing sets, reaching 25/50/75/100% of a collection, and helping fix the catalogue. Finishing First steps on your stall page pays 25 Shards.
First steps ticks itself off as you use the site.
Wallet is what you can spend in the Shop on profile frames, banners and colours. Cosmetics never affect matching or visibility.
Lifetime only goes up and moves you along the Journey, from Drifter up to Voidsinger. Each step unlocks a title.
Achievements (Set Chaser, Wayfinder and others) unlock extra titles. Pick the one you show on Standing.
Standing shows how far you are from the next title.
5. Community
Feedback and roadmap. Suggest ideas, report bugs and vote on what we build next. Ideas that get planned or shipped pay Shards.
Your profile. Add your city and a short bio in My Account so people nearby can find you. Your profile card is easy to share.
Reporting. Every listing, profile and message has a report link. Reports we act on pay Shards too.
Vote with the arrow, or submit your own idea or bug.